function SceneTitle()
{
	
	cache.load("img", "Koala.jpg", "Koala");
	
	this.start = function()
	{
		this.sprite = new Sprite();
		this.sprite.setBitmap(new Bitmap(cache.get("img", "Koala")));
	}
	
	this.update = function()
	{
		var n = 0.5 + 1.0 - Math.random();
		this.sprite.setZoom(n, n);
	}
	
	this.draw = function(context)
	{
		context.clearRect(0, 0, canvas.width, canvas.height);
		this.sprite.draw(context);
	}
	
	this.terminate = function()
	{
	}
	
}